
A boy named Shulk inherits it after his childhood friend, Fiora, is given the Red Shirt treatment, and sets off to destroy all the Mechon (afterwhich he realizes that the Mechon were the good guys but that’s neither here nor there). The Bionis people’s only hope to fight Mechonis’ Mechons is the Monado, a sword that can see the future. Said battle literally ends in a stalemate, but the residents of these Titans are still up in arms at each other. In Xenoblade Chronicles, two Titans-Bionis and Mechonis-are locked in battle. So… should I really spoil the story? I kind of ended up going halfway not straight-up analyzing everything, yet giving away the biggest plot twists in the game. As such, Definitive Edition is likely a whole generation’s first ever experience with the game. However, the original Xenoblade Chronicles on Nintendo Wii was notoriously difficult for people to find. The problem is that, normally, a retrospective would be a spoiler-filled rant on a well-known thing that’s been around for more than a hot minute. You know what-and I know that I’m stalling on getting to the GAME here-but this is not your usual retrospective (in case you couldn’t tell from the fact that it’s a ten year anniversary retrospective when the game is twelve). Maybe the original being impossible to find was worth something after all I doubt this remaster would exist otherwise. Everything has so much more life, especially the characters. The area design and the various vistas were astounding in the original, but the game looked… kinda bad. At the very least, I wouldn’t have to worry about “You’ll pay for your insolence!”, even if it means I lose Reyn Time.īefore I even get to the premise, I must say: HOLY SHIT THIS GAME IS GORGEOUS. While I do actually think the dub is great, I was deathly curious about the Japanese voices. Also, I noticed that this game came with the Japanese voice actors. Overall, excluding the Future Connect epilogue, at least 70% of this game will still feel new to me. I don’t remember the layouts for any of the regions, nor the vast majority of heart-to-hearts and sidequests.

I remembered the basic gist of the story, the party members’ playstyles, the enemy types (since they’re also in the sequel), the regions, and specific side stuffs. So without further ado, I need to ask the question that starts every retrospective: Is it really as good as I remember it being?įor the record, I have not re-watched Chugga’s series, nor have I seen any gameplay of this game since then.

As a result, you’re going to read a two-year-belated tenth anniversary retrospective, featuring the Definitive Edition. The game actually turned ten in 2020, an anniversary which was probably overshadowed by assorted world events at the time. The 2012 release I had associated with Xenoblade Chronicles was for the North American release. However, I held off on it because I was like, “You know what, I’ll save it for 2022 when the game turns ten.” The thing is, I’m an idiot. Naturally, I had temptations to play the 2020 remaster, Xenoblade Chronicles: Definitive Edition, for the Nintendo Switch. I don’t just look up to him as a fellow autistic man, and as the man who introduced me to the TRG Community, the only community-physical and digital-where I’ve felt like I belonged he also introduced me to the ding-dang greatest JRPG franchise of all time: Xenoblade Chronicles. One of the most important YouTubers in my life is none other than Chuggaaconroy.
